An entity with animation and a trigger.
SmokePrototypeTriggertruefalseuint32truefalse0 means never apply.
uint8truefalsefloattruefalseuint32truefalseuint32truefalseVectortruefalseVectortruefalseVectortruefalseVectortruefalsebooleantruefalseIf true, causes the smoke to move with the target entity if one is specified.
booleantruefalseIf true, the smoke will immediately start fading away when the entity it is attached to is destroyed. If it was never attached to an entity in the first place, then the smoke will fade away immediately after being created.