Used by personal roboport.
EquipmentPrototypeAnimationtruefalseThe animation played at each charging point when a robot is charging there.
floatfalsefalsePresumably states the height of the charging stations and thus an additive offset for the charging_offsets.
floatfalsefalsePresumably, the distance from the roboport at which robots will wait to charge.
floatfalsefalseCan't be negative.
Energyfalsefalsecharging_energy = "1000kW"
floattruefalsefloattruefalseWhen robot ascends or descends to this roboport, at which height is should switch between "air-object" and "object" render layer.
booleantruefalseUnused, as roboport equipment does not have a logistic radius that could be drawn.
booleantruefalseLightDefinitiontruefalseThe light emitted when charging a robot.
uint32truefalseHow many charging points this roboport has. If this is 0, the length of the charging_offsets table is used to calculate the charging station count.
booleantruefalsefloattruefalseVectortruefalsefloattruefalseDistance in tiles. This defines how far away a robot can be from the charging spot and still be charged, however the bot is still required to reach a charging spot in the first place.
floattruefalseVectortruefalseThe offset from the center of the roboport at which robots will enter and exit.
ItemCountTypetruefalseHow many robots can exist in the network (cumulative).
booleantruefalseArray<Vector>truefalseThe offsets from the center of the roboport at which robots will charge. Only used if charging_station_count is equal to 0.
EnergytruefalseMinimum amount of energy that needs to available inside the roboport's buffer so that robots can be spawned.
BurnerEnergySourcetruefalseAdd this is if the roboport should be fueled directly instead of using power from the equipment grid.
EnergytruefalseMandatory if burner is defined.
The size of the buffer of the burner energy source, so effectively the amount of power that the energy source can produce per tick.