The abstract base of all rail prototypes.
EntityWithOwnerPrototypeSoundtruefalseSound played when a character walks over this rail.
RailPictureSetfalsefalseRailFenceGraphicsSettruefalsedoubletruefalsedoubletruefalseuint8truefalseMust be 0, 2 or 4. Can't be non-zero if fence_pictures is defined.
Array<Vector>truefalseArray<Vector>truefalsebooleantruefalse2truetrueHas to be 2 for 2x2 grid.
BoundingBoxtruetrueThe rail selection_boxes are automatically calculated from the collision boxes, which are hardcoded. So effectively the selection boxes also hardcoded.