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RadarPrototype

A radar.

Parent

Properties

energy_usage

The amount of energy this radar uses.

Examples

energy_usage = "300kW"

energy_per_sector

The amount of energy it takes to scan a sector. This value doesn't have any effect on nearby scanning.

Examples

energy_per_sector = "10MJ"

energy_per_nearby_scan

The amount of energy the radar has to consume for nearby scan to be performed. This value doesn't have any effect on sector scanning.

Performance warning: nearby scan causes re-charting of many chunks, which is expensive operation. If you want to make a radar that updates map more in real time, you should keep its range low. If you are making radar with high range, you should set this value such that nearby scan is performed once a second or so. For example if you set energy_usage to 100kW, setting energy_per_nearby_scan to 100kJ will cause nearby scan to happen once per second.

Examples

energy_per_nearby_scan = "250kJ"

energy_source

The energy source for this radar.

pictures

frozen_patch

max_distance_of_sector_revealed

The radius of the area this radar can chart, in chunks.

max_distance_of_nearby_sector_revealed

The radius of the area constantly revealed by this radar, in chunks.

circuit_wire_max_distance

The maximum circuit wire distance for this entity.

draw_copper_wires

draw_circuit_wires

circuit_connector

radius_minimap_visualisation_color

rotation_speed

connects_to_other_radars

If set to true, radars on the same surface will connect to other radars on the same surface using hidden wires with radar origin.

reset_orientation_when_frozen

energy_fraction_to_connect

Must be between 0 and 1. Must be larger than or equal to energy_fraction_to_disconnect.

energy_fraction_to_disconnect

Must be between 0 and 1. Must be less than or equal to energy_fraction_to_connect.

is_military_target

Whether this prototype should be a high priority target for enemy forces. See Military units and structures.