Entity with limited lifetime that can hit other entities and has triggers when this happens.
EntityPrototypedoublefalsefalseMust be != 0 if turning_speed_increases_exponentially_with_projectile_speed is true.
RotatedAnimationVariationstruefalsebooleantruefalseWhether the animation of the projectile is rotated to match the direction of travel.
booleantruefalsebooleantruefalseSetting this to true can be used to disable projectile homing behaviour.
booleantruefalseWhen true the entity is hit at the position on its collision box the projectile first collides with. When false the entity is hit at its own position.
ForceConditiontruefalsefloattruefalseWhenever an entity is hit by the projectile, this number gets reduced by the health of the entity. If the number is then below 0, the final_action is applied and the projectile destroyed. Otherwise, the projectile simply continues to its destination.
doubletruefalseMust be greater than or equal to 0.
floattruefalseMust be greater than or equal to 0.
VectortruefalsedoubletruefalseTriggertruefalseExecuted when the projectile hits something.
TriggertruefalseExecuted when the projectile hits something, after action and only if the entity that was hit was destroyed. The projectile is destroyed right after the final_action.
LightDefinitiontruefalseArray<SmokeSource>truefalseCollisionMaskConnectortruefalseDefaults to the mask from UtilityConstants::default_collision_masks when indexed by "projectile/hit".
booleantruefalseRotatedAnimationVariationstruefalse