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PlayerDamagedAchievementPrototype

This prototype is used for receiving an achievement when the player receives damage.

Parent

Properties

minimum_damage

This will trigger the achievement, if the amount of damage taken by the dealer, is more than this.

Examples

minimum_damage = 500

should_survive

This sets the achievement to only trigger, if you survive the minimum amount of damage. If you don't need to survive, false.

Examples

should_survive = true

type_of_dealer

This will trigger the achievement, if the player takes damage from this specific entity type.

Examples

type_of_dealer = "locomotive"