This prototype is used for receiving an achievement when the player moves a module with the cursor.
AchievementPrototypeItemID | Array<ItemID>falsefalseThis will trigger the achievement, if this module is transferred.
module = "quality-module"
uint32truefalseHow many modules need to be transferred.
booleantruefalseIf this is false, the player carries over their statistics from this achievement through all their saves.