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MiningDrillPrototype

A mining drill for automatically extracting resources from resource entities. This prototype type is used by burner mining drill, electric mining drill and pumpjack in vanilla.

Parent

Properties

vector_to_place_result

The position where any item results are placed, when the mining drill is facing north (default direction). If the drill does not produce any solid items but uses a fluidbox output instead (e.g. pumpjacks), a vector of {0,0} disables the yellow arrow alt-mode indicator for the placed item location.

resource_searching_radius

The distance from the center of the mining drill to search for resources in.

This is 2.49 for electric mining drills (a 5x5 area) and 0.99 for burner mining drills (a 2x2 area). The drill searches resource outside its natural boundary box, which is 0.01 (the middle of the entity); making it 2.5 and 1.0 gives it another block radius.

resource_searching_offset

Offset of the resource_searching_radius from the entity center when the mining drill is facing north.

energy_usage

The amount of energy used by the drill while mining. Can't be less than or equal to 0.

Examples

energy_usage = "150kW"

mining_speed

The speed of this drill.

energy_source

The energy source of this mining drill.

resource_categories

The names of the ResourceCategory that can be mined by this drill. For a list of built-in categories, see here.

Note: Categories containing resources which produce items, fluids, or items+fluids may be combined on the same entity, but may not work as expected. Examples: Miner does not rotate fluid-resulting resources until depletion. Fluid isn't output (fluid resource change and fluidbox matches previous fluid). Miner with no vector_to_place_result can't output an item result and halts.

output_fluid_box

input_fluid_box

graphics_set

wet_mining_graphics_set

perceived_performance

Affects animation speed.

base_picture

Used by the pumpjack to have a static 4 way sprite.

effect_receiver

module_slots

The number of module slots in this machine.

quality_affects_module_slots

If set, QualityPrototype::mining_drill_module_slots_bonus will be added to module slots count.

allowed_effects

Sets the modules and beacon effects that are allowed to be used on this mining drill.

allowed_module_categories

Sets the module categories that are allowed to be inserted into this machine.

radius_visualisation_picture

The sprite used to show the range of the mining drill.

circuit_wire_max_distance

The maximum circuit wire distance for this entity.

draw_copper_wires

draw_circuit_wires

base_render_layer

resource_drain_rate_percent

May not be 0 or larger than 100.

shuffle_resources_to_mine

drops_full_belt_stacks

uses_force_mining_productivity_bonus

quality_affects_mining_radius

If set, QualityPrototype::mining_drill_mining_radius_bonus will be added to resource_searching_radius.

moving_sound

drilling_sound

drilling_sound_animation_start_frame

drilling_sound_animation_end_frame

monitor_visualization_tint

When this mining drill is connected to the circuit network, the resource that it is reading (either the entire resource patch, or the resource in the mining area of the drill, depending on circuit network setting), is tinted in this color when mousing over the mining drill.

circuit_connector

filter_count

How many filters this mining drill has. Maximum count of filtered resources in a mining drill is 5.