Home

LandMinePrototype

A land mine.

Parent

Properties

picture_safe

The sprite of the landmine before it is armed (just after placing).

picture_set

The sprite of the landmine of a friendly force when it is armed.

trigger_radius

picture_set_enemy

The sprite of the landmine of an enemy force when it is armed.

timeout

Time between placing and the landmine being armed, in ticks.

trigger_interval

Time between checks to detonate due to nearby enemies, in ticks. A larger time will be more performant.

action

ammo_category

force_die_on_attack

Force the landmine to kill itself when exploding.

trigger_force

trigger_collision_mask

Collision mask that another entity must collide with to make this landmine blow up.

is_military_target

Whether this prototype should be a high priority target for enemy forces. See Military units and structures.