This prototype is used for receiving an achievement when the player gets attacked due to pollution.
AchievementPrototypeuint32truefalseThis will trigger the achievement, if the player receives this amount of attacks. **Note**: The default achievement "it stinks and they don't like it" uses the amount of 1. (As in getting attacked once.)
amount = 10
Array<EntityID>truefalseThe achievement is only triggered if the attacking group of enemies contains at least one of the entities listed here.
"autonomous" | "distraction" | "scripted"truefalseThe type of attack that triggers this achievement. "autonomous" attacks are triggered in response to pollution or a territory disturbance. "distraction" attacks are in response to taking damage or seeing a nearby enemy. "scripted" attacks are triggered from mods.