Delays the delivery of triggered effect by some number of ticks.
ActiveTriggerPrototypeTriggerfalsefalseThe trigger to apply after delay has elapsed.
uint32falsefalseThe number of ticks to delay the delivery of the triggered effect. Must be greater than 0.
uint32truefalseThe number of times to repeat the delayed trigger.
uint32truefalseThe number of ticks between repeat deliveries of the triggered effect. Must be greater than 0.
booleantruefalseIf true, the delayed trigger is cancelled if the source entity is destroyed.