An assembling machine - like the assembling machines 1/2/3 in the game, but you can use your own recipe categories.
CraftingMachinePrototypeRecipeIDtruefalseThe preset recipe of this machine. This machine does not show a recipe selection if this is set. The base game uses this for the rocket silo.
QualityIDtruefalseOnly loaded when fixed_recipe is provided.
stringtruefalseThe locale key of the title of the GUI that is shown when the player opens the assembling machine. May not be longer than 200 characters.
doubletruefalseThe maximum circuit wire distance for this entity.
booleantruefalsebooleantruefalseSignalIDConnectortruefalseSignalIDConnectortruefalsebooleantruefalseuint16truefalseSets the maximum number of ingredients this machine can craft with. Any recipe with more ingredients than this will be unavailable in this machine.
This only counts item ingredients, not fluid ingredients! This means if ingredient count is 2, and the recipe has 2 item ingredients and 1 fluid ingredient, it can still be crafted in the machine.
uint16truefalseTuple<CircuitConnectorDefinition, CircuitConnectorDefinition, CircuitConnectorDefinition, CircuitConnectorDefinition>truefalseTuple<CircuitConnectorDefinition, CircuitConnectorDefinition, CircuitConnectorDefinition, CircuitConnectorDefinition>truefalsebooleantruefalsebooleantruefalseDefaults to true if fixed_recipe is not given.